1. Only five players per team on the court.
In the NBA, WNBA, and NCAA basketball, each team can play a maximum number
of five players on the court. If a team breaks this main rule, they will
lose possession of the ball. Sometimes this inadvertently happens,
particularly at low levels of the game, when substitute players check into
the game and others don't leave the court in time.
2. Score more than your opponent to win.
To win the game, a team must score more field goals than the other team.
A field goal refers to any basket a player scores during gameplay. Field
goals can be worth two or three points. Field goals shot from inside the
arc that designates the three-point line on the court are worth two
points. Field goals shot from outside the arc are worth three points.
Field goals can take the form of jump shots, layups, slam dunks, and
tip-ins.
3. Score within the shot clock.
Teams have a limited amount of time to shoot the ball during a given
possession. In the NBA and WNBA, teams are allowed 24 seconds of
possession before they must shoot, while NCAA teams are allowed 30
seconds. A shot clock mounted above the hoop on each side of the court
displays and counts down the time allotted. If the shot clock elapses, the
opposing team forfeits the ball and becomes the defensive team.
4. Dribbling advances the ball.
Basketball players may only advance the ball by passing or dribbling
(bouncing the ball on the floor) as they move up and down the court. If a
player stops dribbling, they may not resume; instead, they must pass the
ball or shoot it. If an offensive player with possession of the ball stops
then continues dribbling before passing or shooting, the referee will call
a “double dribble,” and the opposing team gets the ball. Additionally,
players may only advance the ball by dribbling it. If they run while
holding the ball, they are traveling. Referees will issue a traveling
call, and possession of the ball will go to the opposing team.
The offense has five seconds to inbound the ball.
After the offense scores a basket, the opposing team receives possession
of the ball. One of their players has to inbound the ball from a
designated spot on the sidelines of the court to resume gameplay. The
player has five seconds to pass the ball to another player on his team, or
else the team loses possession. The defender cannot contact the ball when
the offensive player is trying to inbound it, or the referee can issue a
technical foul.
The offense must advance the ball.
Once an offensive team advances the ball past the half-court line, the
ball handler may not cross that line again, or a referee will award
possession of the ball to the opposing team.
Ball and ball handler must remain inbounds.
During gameplay, the player with possession of the ball must stay within
the designated inbound lines marked on the court. If a player steps out of
bounds or touches this line with their foot while holding the ball, the
referee will award possession to the opposing team. Additionally, if a
player shoots the ball while their foot is touching the line and the shot
is successful, it will not count.
Defenders can’t interfere with a shot on a downward trajectory.
After the offensive player shoots the ball, it is illegal for a defensive
player to interfere with it once it begins its descent toward the rim.
This interference is called a goaltend and will result in an automatic
field goal for the offense.
Defenders can legally block or steal the ball.
The defending team’s goal is to prevent the offensive team from scoring by
either stealing the ball, blocking the ball from entering the basket, or
using defensive tactics to prevent an offensive player from shooting and
scoring.
Defenders must leave the paint after three seconds.
The area directly in front of the basket is sometimes referred to as "the
paint" or "inside the key." Offensive players may not camp out in this
area waiting for the ball or an offensive rebound. Any individual player
can spend a maximum of three seconds at a time in the space before they
have to move. Once they step out of the paint, they can return. If the
referee notices a player hovering in the paint for over three seconds, the
team will receive a three-second violation.
Each team is allotted a certain number of fouls.
The NBA allows each team a total of five fouls per quarter. Once a team
surpasses this allotment, they go “into the bonus,” which means the
officials will award the opposing team with free throws for every
additional foul that a player commits in that quarter of play. In the
NCAA, these foul shots are known as "one and one" shots, which means that
if a player makes the first free throw, they receive a second free throw.
If they miss the first free throw, either team can rebound the errant shot
and claim possession. After 10 team fouls, the opposing team gets a
"double bonus," which means they get to take two foul shots.
Illegal contact results in a foul.
When a basketball player commits illegal physical contact against an
opposing player, the referees will call a personal foul. Most player fouls
involve contact that impedes an opposing player's gameplay. When a player
fouls another player on an opposing team in the act of shooting, the
referee rewards the fouled player with unguarded free throws from the foul
line. Each successfully made free throw counts for one point. Referees can
assess coaches with fouls for unsportsmanlike acts, such as using
profanity to dispute a missed call.
Illegal contact results in a personal foul.
A personal foul is an infraction that violates the rules of the game.
Players can incur personal fouls by pushing, blocking, or striking another
player in the act of shooting. Shooting fouls result in free throw
attempts for the fouled player. If a defender fouls a shooter attempting a
two-point shot, the shooter will receive two free throws. If a shooter is
fouled during a three-point shot attempt, they will receive three free
throws. If the player makes the shot they were attempting at the time of
illegal contact, the basket counts, and the shooter will receive one free
throw.
Excessive contact results in a flagrant foul.
Flagrant fouls refer to a personal foul that can potentially injure the
opponent. These fouls carry heavier penalties, such as fines, immediate
ejection, and even suspension. There are two types of flagrant fouls:
flagrant foul—penalty (1) and flagrant foul—penalty (2). Flagrant 1 refers
to fouls involving unnecessary contact. The penalty for this foul type is
a free throw for the opponent and possession of the ball. Flagrant 2
refers to any foul involving unnecessary and excessive contact. Officials
perform an instant-play review to determine if an act qualifies for the
flagrant 2 penalty. If it does, the player at fault is assessed a fine and
an automatic ejection from the game, and the opposing team receives free
throws and possession of the ball.
Charges and illegal screens result in an offensive foul
.
An offensive foul is a personal foul that offensive players commit when
their team possesses the ball. The two most common offensive fouls are
charging and illegal ball screens. Charging is when an offensive player
makes contact with a defensive player who has planted their feet in a
locked position. An illegal screen is when a non-ball-handling offensive
player moves while setting a screen for their teammate to prevent the
defender from moving about the court.
Certain rule violations result in technical fouls.
A technical foul is a penalty for violating the game’s administrative
rules. Officials commonly assess technical fouls for fighting and verbal
abuse, often assessing coaches with this penalty if they are too abrasive
when disputing a call. Technical fouls result in a free throw and a change
of possession. If a player or coach receives two technical fouls in the
same game, the referee will eject them. Players with a long history of
technical fouls risk suspension from the regular season and even playoff
games.